Moral effects edited. Therefore i lowered tons of crazy effects which resulted in soldiers retreating when they still had 60% or more units and whole army run away after loosing like 50% men. This should be fixed and armies should fight to about 70% casulties. Common units usually retreat with last 35-50 men and elite units with 25-35. 
General aura radious increased from 75 to 100.
Units speeds reduced - running speed, acceleration and charge speed reduced about 20-30% depends on the unit type. Higher differences between very light, light, medium, heavy and very heavy units.
Unit Mass changes - light and medium infantry and cavalry got small mass increase
Capture Points Timer doubled - for single flag from 50 to 100, for multiple from 100 to 200
Projectile changes:
Arrows - Range increased from 120 metres to 140 metres normal bows (long bows 160, towers 140, composite and recurve 145)
Javelin - Range decreased from 80 metres to 70 metres, damage reduced, AP damage increased
Sling - Range decreased from 150 metres to 145 metres, AP damage reduced, normal damage increased
Transport Ships changes: Mass reduced by 40-50%, hitpoints reduced by 45%, speed lowered by 30%
Each unit got special balancing treatment - almost every stat is changed to offer larger variety and differences between unit types and classes. Kil lrate reduced.
Addtional balances between units, some got reduced damage, some slightly improved, same for defence
Experience bonuses reworked - units wil lnow get +1 melee skill, +2 defence skill and +2 moral per chevron
Shields reworked - game has many different type of shileds, each type gives bonus to defence and armor, these bonuses were slightly improved and balanced to create larger variety between different shields
Armors reworked - game has many different armors (clothes), each is providing different armor bonus, these bonuses were slightly increased and mor balanced for wider variety between all types of armors
Unit spacing and rank depth changed - spear units have now rank depth 8 instead of 12 and spacing between units slightly increased, against balanced properly for different unit types and cultures
Unit cohesion improved - units will keep some distance and not just rush to each other completely, looks better, works better. Much better for watching watch combat.
Unit abilities added - Roman infantry got defensive testudo formation, they can now use both - offensive and defensive
Abilities recharge time changed - most boosting/magic abilities got recharge time increased, mostly from 60-120 seconds to 180 seconds.
Anti cavalry and elephants bonuses changed - some weapons had no bonus vs these units, like pikes were forgotten completely (CA really must hate phalanxes ), this is fixed, elite weapons has slightly better bonuses then normal ones.
Cavalry charge slightly increased - most melee cavalry (not shock one) had very little charge, soemtimes even smaller then infatry, this is now slightly improved.
Unit rank depth changed from 8 to 5 - Ai no longer sends on player cluster little squares but wider ranks of soldiers, they spread, more fight at once, better to watch.
Cavalry damage increase - To boost cavalry vs more armored infantry their melee skill was slightly increased
Melee weapons stats modified - some weapons lost small amount of basic damage in exchange of higher AP damage
Melee skill and defensive skill rebalanced on almost all units - wider variety between units
Unit spacing edited - more variety between different types of soldier classes.
Generals buffed + experience rewards rebalanced - slightly stronger general units and their chevron rewards were edited to actually mean something.
Transport ships additional nerf - slower speed, lower hitpoints
Removed abilities from certain units - no more horse archers with flamming arrows, no more fire javelins
Fatigue rebalances - many effects edited, some making soldiers tired faster, some less
Almost every unit got very deep balancing, including shields, armors, melee attack, defence, chance to hit, weapon damage.
Testudos rebalanced - cavalry, offensive and defensive testudos boosted in their stats bonuses.
Arrows reworked - higher normal damage, lower AP damage.
Walls, Gates and Towers HP boost - all got 50% health boost, so it takes bit longer to destroy them.
Ammo changes - few units and mainly some arty equipment got around 20-30% more ammo.
Unit Heights changed - Barbarian giants are now more realistic compare to rest units.
Abilities reworked and rebalanced - many got changed
Battle Advisor speeches reduced - now informs only about players and enemies generals - attacked/killed
Naval battles rebalanced - ships speeds balanced to offer larger variety between types. Ramming reworked, Heavy ships have now strongest ramming, Light ships very small and Medium are balanced. 
Ability effects reworked: 
Fatigue penalty for most abilities lowered, many caused, that after usage units were completely exhausted - now effect is smaller.
Increased charge bonus and duration of Rapid Advance.
If you experience problems with the mod (CTD), you might want to extract loose files also.
This way you should have file "MOD_bullgod_icons_Rome_movie.pack" (as it's probably unnecessary to have loose file along with MOD type version) inside Rome2/Data folder and there should be Rome2/data/UI/Units/icons folder created with all my icons inside and Rome2/data/UI/Units/mask folder with the same number of files.
http://hdpicture.ru/